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Build a Claude agent team

Go from a single Claude Code session to a coordinated team of agents working your backlog in parallel.

Claude Code can run review, tests, docs, and feature work as parallel agents instead of one task behind the last. This course walks from a solo session to an experimental Agent Team: the three capability levels, how to enable and prompt a team, how to route teammates onto a cheaper model, when not to staff a team at all, and the permission guardrails that keep parallel agents from doing damage.

Adapted from a public post by @0x_rody (rody), as of May 2026, and checked against Claude Code's official documentation. Three specifics were corrected where the original had drifted (an effort env var, a non-existent budget flag, and a superseded model ID). Written for people already comfortable in Claude Code. Agent Teams is experimental and changes often; confirm commands and names against the docs before relying on them.

Start chapter 1 →← All courses6 chapters · 46 min total

Chapters

  1. Chapter 01 · 5 min

    Why a team beats a solo session

    A lone craftsman who cuts, sands, finishes, and packs every chair himself ships one a day. A workshop where four people each own a station ships four, and nobody waits.

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  2. Chapter 02 · 8 min

    The three levels: subagents, Agent View, Agent Teams

    Contractors you send a brief and never hear from until they're done; a task board with live workers you can glance at; and an actual engineering team that talks among itself.

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  3. Chapter 03 · 8 min

    Spin up your first team

    You hand the foreman the blueprint, not a list of cuts. They read the whole building, decide who does what, and put the crew to work.

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  4. Chapter 04 · 8 min

    Run it cheap: model routing and spend

    You don't put your principal architect on every drywall screw. Match the worker to the task and the bill takes care of itself.

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  5. Chapter 05 · 8 min

    Manage with Agent View, and pick the right mode

    A control room with one screen showing every worker's progress, plus the discipline to know when a job doesn't need a crew at all.

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  6. Chapter 06 · 9 min

    Guardrails and the copy-paste setup

    More hands moving at once means more ways to knock something over. Bolt the dangerous drawers shut before the crew arrives.

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Build a Claude agent team · AI courses · SDEN